DESCRIPTION
The goal of the course is to teach the fundamental principles of 3D graphics and animation using 3Ds MAX software.
It is designed for both beginners and individuals who wish to acquire a new profession.
The course will be conducted in three stages, ensuring creative growth and a personalized approach.
Upon completion, participants will receive certificates.
3Ds Max: Modeling (Level 1)
Participants will learn how to create 3D objects of varying complexity—such as buildings, interior/exterior designs, human figures, faces, vehicles, animals, furniture, and more.
KNOWLEDGE TO BE GAINED
Work with the viewing windows
Introduction and structure of 3Ds Max
Works with files
Unit -measuring settings and interface parameters
Geometric objects
Objects activation and properties fixation
Objects transformation, cloning
Modificators
Two-dimensional (2D) linear objects
Poly, Mesh, Pach, Nurb objects
Composite objects
Modeling Modifications
Training duration: 28 hours / 14 days
Training fee: AMD 115 000 (for the entire level)
Participants’ pre-requisites: No background knowledge needed.
3DsMax: Material and Render (Level 2)
The course covers Scanline and VRAY render engines, including all materials and their components. The focus is on achieving photorealistic results.
KNOWLEDGE TO BE GAINED
Materials properties
Management elements of the window Material Editor
Standard materials
Maps
Types of materials
Maps implementation modificators
Cameras
Light objects and basic methods of lighting/illumination
VRAY render types
Training duration: 28 hours / 14 days
Training fee: AMD 120 000 (for the entire level)
Participants’ pre-requisites: Knowledge of 3Ds Max modeling.
3DsMax: Animation (Level 3)
In the third level, participants will learn the principles of motion and object animation through examples such as humans, characters, commercials, and more. The focus is on controlled and purposeful movement of objects.
KNOWLEDGE TO BE GAINED
Animation basics
Key cadres of Animation
Track Panels
View and key editing
Motion working place
Animation parameters
Animation based on limits and controllers
Tool panel of Animation Layers
Maintenance of animation sequences
Animation Modificators
Animations expressions through the script
Link between animation parameters
Animation Curves, Animation Personage
Direct and opposite kinematic
Personage Animation through the CAT tools
Personage surface coverage
Deviation of are
Real physical movement resemblance through the MassFX
Training duration: 28 hours / 14 days
Training fee: AMD 125 000 (for the entire level)
Participants’ pre-requisites: Knowledge of 3Ds Max material & render.
WHO CAN APPLY
As the number of participants is limited. THE SELECTION WILL BE MADE ON THE “FIRST COME – FIRST SERVED” BASIS.
In case of any question feel free to call us at +374 10/ 93/ 99 55 68 10 or just visit us.
Our Trainers

Hayk
Abelyan
Trainer / JavaScript, Python, C++, SQL

Arthur
Simonyan
Trainer / Adobe AI&PS,
3Ds MAX,
Sketchup, After Effects

Siranush Tadevosyan
Trainer / Interior Design

Arthur
Petrosyan
Trainer / Linux OS

Arshak
Balayan
Trainer / QA Fundamentals

Anna
Petrosyan
Trainer /
QA Fundamentals

Karen
Petrosyan
Trainer / Java

Ashkhen Ghazaryan
Trainer / JavaScript,
Web for Teens,
Game Creation for Kids

Ani
Asatryan
Trainer / Web for Teens

Hasmik Ayvazyan
Trainer / Coding for Kids

Margaret
Baburyan
Trainer / Business processes & Management

Robert Tadevosyan
Trainer / Network Technologies
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Ruben Melkonyan
Trainer / Basic Computer Skills

Nane
Matevossyan
Trainer / Digital Marketing

Hovhannes Mkrtumyan
Trainer / Robotics
for Teens

Hayk
Andreasyan
Trainer / Graphic Designer

Gayane
Simonyan
Trainer / Coding for Kids,
Robotics for Teens

Elina Harutyunyan
Trainer / Graphic Design

Tirayr
Karapetyan
Trainer / Python
for Data Analysis

Vardan Mnatsakanyan
Trainer / Python
for Data Analysis

Armen Melkonyan
Trainer / Python
for Data Analysis

Lena
Soghoyan
Trainer / Ai Specialist
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